Archive for the 'Tech News' Category

LG injects 7000-series HDTVs with Bluetooth at IFA

Thursday, August 28th, 2008

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Even though it’s in nearly every phone available, only a few flat panels with integrated wireless networking have surfaced so far, and now LG’s packing Bluetooth into its already highly anticipated “infinite black” PG7000 plasma and Scarlet LG7000 LCD models. Pricetags are still in the air, but LG says these flatscreens will hit worldwide starting with Europe in September.

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New Sony Walkmans surface at IFA booth

Thursday, August 28th, 2008

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Sony’s IFA press event isn’t for another couple of hours, but we managed to sneak these shots of Sony’s minor refresh to its Walkman lineup. Everything is looking nice and sleek, and the screens on the S-series players we saw that were on looked sharp and bright, but we’re still waiting to see the fruit of Stringer’s talk last year about not suffering at the hands of Apple as badly in portable video as they did with portable audio — these Walkmans just aren’t doing it. Stand by for official news as we get it.

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Sony intros TA-DA5400ES and TA-DA3400ES AV receivers

Thursday, August 28th, 2008

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We thought we had seen all of Sony’s 2008 ES lineup, but boy were we distinctly incorrect. Sony Japan has today revealed a trio of newcomers, two of which we’ve never seen before. The TA-DA5400ES packs a 120-watt x 7 channel internal amplifier, six HDMI inputs (and 2 outputs), six optical audio jacks and three sets of component inputs (among others). As for the STR-DA3400ES, the wattage steps down to 100-watts per channel and the port selection isn’t nearly as robust; the STR-DG820 is already available in the States, making us believe this one’s just an overseas re-release. Anywho, feel free to check out the full specifications in the read link below, and you can look for these to land (at least in Japan) this November.

[Via SonyInsider]

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The Chief Export of Chuck Norris is Pain in New Video [Chuck Norris Bring On The Pain]

Thursday, August 28th, 2008


This morning Crecente told you about the new Chuck Norris: Bring on the Pain cell phone game from Gameloft. Guess what? We got a video of it! In it we get to see all of the sheer terror Walker wreaks on the poor unsuspecting bad guys. Remember if you can see Chuck Norris, he can see you. If you can’t see Chuck Norris, then you may be only seconds away from death. Just a note guys, the video doesn’t have any sound, but it doesn’t need any. You get to make all of the bone crunching round house kick noises yourself.


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Creative X-Fi Go! mobile sound card set to appear at IFA

Thursday, August 28th, 2008

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Creative isn’t showing off too much new stuff at IFA this week, but we should be hearing about the X-Fi Go! mobile sound card, which looks to be an update on the old Soundblaster Play!. The tiny USB 2.0 stick packs in quite of bit of audio-tweaking magic, with Crystallizer, CMSS-3D, EAX Advanced HD and OpenAL support, as well as 1GB of flash storage preloaded with Alchemy, WaveStudio, and other apps. Available now in Singapore for S$79 ($56), we’d guess it’ll be similarly priced when it hits Stateside.

[Via Electronista]

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Physicists develop microlens with earth-shatteringly short focal length

Thursday, August 28th, 2008

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It’s hard to say when we, the consumers, will actually see any real benefit from the latest noteworthy discovery from Northeastern University, but we can only imagine that Srinivas Sridhar and team aren’t wasting any time moving things forward. Said crew has recently created a “new microlens that focuses infrared light at telecommunication frequencies,” and if you’re looking for specifics, it can focus an infrared beam to a spot just 12-micrometers away from the surface. The science behind the discovery is probably only digestible by those that understand rocket science, but the long of short of it is this: the “research shows that it is possible to create smaller, ultra-compact infrared optical components that can be integrated into existing semiconductor technologies while not sacrificing image quality.” Now that’s something even the layman can appreciate.

[Via Physorg]

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Wii Clone Coming To Taiwanese Arcades! [Oddities]

Thursday, August 28th, 2008

Taiwanese electronics company ENG Electronic has released a new video game platform called “Winner”. The console uses motion controllers and a dual nunchuk-style controller as well. Wait a sec… This isn’t new! We’ve seen rip-off Wiis before. But get this:

According to arcade industry newsletter The Stinger Report, there are actually arcade versions of the Winner Wii clone planned. At Taiwanese game show Game Time International 2008, the coin-op incarnation, called Action Fun, was unveiled by company Song Yung, which is owned by ENG Electronic. The cabinet was packed with the Winner console running Wii Sports-like mini-games and using Wii-like controllers. No word whether this is intended for release outside Taiwan.

Hit the jump for a pic of Action Fun II as well as videos of the mini-games!

Well at least the basketball is new.

Sign Up for The Stinger Report [The Stinger Report]


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Crazy Old-Timey Game Patents [Patents]

Thursday, August 28th, 2008

Insert Credit has unearthed some patents from the early days of videogaming that are.. special.

There are some great little nuggets here, from an early design for the Nintendo Powerglove — sorry, “Forearm mounted multi-axis remote control unit” — to a ‘button presser‘ that lets you hit two buttons alternately by rolling the device back and forth. This sounds ridiculous, until you think about Track & Field.

There is even a slice of true console history in the form of a prototype for the first NES cartridge.

My favorite, though, has to be the SEGA racing controller/game pictured above that has an actual model car that moves left to right on a shelf in front of your TV. Come on SEGA, the time is right for this thing to see the light of day - bring it out on a current-gen console & you will clean up.

News: Old videogame patents [InsertCredit via Boing Boing Gadgets]


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Peak’s Starpex wooden guitar controller gets the hands-on treatment

Thursday, August 28th, 2008

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While there’s likely nothing that will convince most folks of the merits of a full-size, $180 wooden guitar controller, those still on the fence about this particular piece of excess may be interested to know that the good people of PS3 Fanboy recently got their hands on one, and they’ve now offered up some initial impressions. As you might expect, they found it to definitely be a hefty device, but far from an unwieldy one, with the buttons as familiar as even and the strum bar in particular a significant improvement over other Guitar Hero and Rock Band guitars. Peak also doesn’t look to have cut any corners when it comes to the little details, with even the strap made of a thick fabric that makes it more comfortable to wear.

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Why All This Gearbox Halo 4 Talk? Here’s Why… (Maybe) [Rumor]

Thursday, August 28th, 2008

Earlier we posted that Gearbox Software (Brothers In Arms, Borderlands) was rumored to be working on Halo 4. With Bungie out of the picture, Gearbox does seem like a logical fit — the developer did do the PC version of Halo: Combat Evolved.

What’s more, Gearbox boss Randy Pitchford stated in February: “I’ve started a new project. It’s big. It’s, like, look-at-our-line-up-and-imagine-something-even-bigger kind of big. I’m Directing it myself. I can’t mention it publicly yet. When you find out what this is, you’ll likely agree that I can’t oversell this one.” But that doesn’t necessarily mean Gearbox is doing Halo 4. The “big” project Pitchford is talking about could be something else entirely. And Halo 4 hasn’t even been announced. (Though, Microsoft would be silly not to do it.)

So, why all this talk about Gearbox and Halo 4?

The current Director of Technology at Gearbox is Corrinne Yu. Corrinne Yu (pictured) has been called, for lack of a better comparison, “the John Carmack of female programmers”. She’s an industry vet, cutting her teeth as the Lead Programmer for the 3DO’s Asia launch, going on to work as Lead Programmer for the Prey Engine and even working as Director of Technology at John Romero’s ill-fated ION Storm and also at 3D Realms.

Her recent work at Gearbox includes programming Brothers in Arms, Aliens: Colonial Marines and Borderlands. So why all this talk about Corrinne Yu? We’ve come in possession of an internal Gearbox email that Yu sent out. It reads:

Hello, friends.

I am Corrinne Yu, Director of Technology of Gearbox Software.

I was offered and recruited to the position of Principle (Lead) Engine Architect of Halo Franchise Team at Microsoft. I accepted the offer to lead the team to build the engines and games for future Halo’s on Xbox’es and PC’s at Microsoft.

I am staying to simu-ship Brothers In Arms all versions. I will start Halo after BiA starts manufacturing. Aliens: Colonial Marines and Borderlands are more than mostly completed. I assure you I will continue to help Gearbox. I am starting on Halo Team at Microsoft after 09/15/2008. My email after that day will be XXXX@microsoft.com.

I would be glad to introduce my friendly helpful Corrinne replacements at Gearbox to you. I am stoked to program and design and build some awesome Halo’s.

Let’s stay in touch!

after 09/15/2008

Corrinne Yu
Principle Engine Architect
Halo Franchise Team
Microsoft

after 09/15/2008:
XXXX@microsoft.com
XXXX@XXXX.com
XXXX@XXXX.net

before 09/15/2008

Corrinne Yu
XXXX@XXXX.com

before 09/15/2008:
XXXX@gearboxsoftware.com
XXXX@XXXX.net
Director of Technology
Gearbox Software

Obviously, we added the “XXXX” for privacy. So this email doesn’t exactly confirm that Gearbox is doing Halo 4 (it doesn’t even confirm Halo 4), but it does make it seem more plausible. Perhaps Yu has been hired to act as a go-between for Gearbox and Microsoft? Or maybe Yu will be lending her programming wizardry to internally developed Microsoft Game Studios Halo titles.

We are following up with both Microsoft and Gearbox.

[Pic]


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