Archive for May, 2008

Sony unveil garden simulator called Shikitei with custom soundtrack support

Friday, May 30th, 2008

Sony Japan\’s development lab today unveiled a downloadable garden simulator called Shikitei which is being unofficially called \”Four Season Garden.\” You will have to take the seasons into account when creating your garden and you will will be able to take a stroll in your garden listening to music stored on your PS3 in the background. The simulator is set to release on June 26 for 1,500 yen and item packs for the game are yet to be announced.

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Ninja Gaiden II demo available in Japan only

Friday, May 30th, 2008

A demo for Ninja Gaiden II is now available in Japan only. \”A demo for all other Xbox LIVE regions is planned. I don\’t have any additional information at this time (like when it will release) but the moment I do, I will let you know.\” said Major Nelson. There is, however, a Nascar 09 Demo available to the US and Canada now.

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ASUS said to be holding off on Eee PC 900 orders in anticipation of Atom

Friday, May 30th, 2008

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It’s only just barely made it out into the wild, but DigiTimes is now reporting that ASUS has already stopped taking orders from resellers for its 8.9-inch Eee PC 900 in anticipation of the now imminent launch of the Atom-based Eee PC 901. That word apparently comes from some unspecified “industry sources,” who also claim that the Eee PC 900 was only ever a “transitional product” to begin with, which ASUS pushed out the door with a plain old Celeron M processor in order to get an 8.9-inch model out ahead of its competitors. Certainly a reasonable conclusion to draw, but a quick glance of online retailers shows that there’s still plenty of Eee PC 900s out there for the taking if you’re not sold on this whole Atom thing.

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Sandra Day O’Connor, Henry Jenkins Back Socially-Conscious Gaming At Games For Change [Games For Change]

Friday, May 30th, 2008

Games For Change, a nonprofit organization that addresses games as “agents of social change,” will be holding its fifth annual festival in New York City next week, June 2-4 at Parsons The New School For Design. Retired Supreme Court Justice Sandra Day O’Connor will give a keynote, as will MIT’s Dr. Henry Jenkins and Arizona State University’s Dr. James Paul Gee.

This year, Games For Change kicks off the event with a MacArthur Foundation-funded one-day workshop aimed at non-profit professionals, to teach them how to make games about social issues. On June 3, Microsoft will host the event’s Expo Night, which showcases serious games from designers around the world competing for recognition in the Microsoft-sponsored Imagine Cup, which the company announced last year. The challenge to designers asks them to develop games themed around supporting a sustainable environment.

The United Nations will also present games it created, including games about malaria prevention, water conservation and global poverty, and various other non-profit organizations are set to offer demonstrations as well.

Full announcement follows the jump. I’ll be covering portions of the event next week, and I can’t wait to play the Malaria Game! — In sincerity, I attended Games For Change last year and am looking forward to this year’s, which looks much bigger than before!

Games for Change Fifth Annual Festival ­ June 2-4, 2008 Hosted by PARSONS The New School for design

Keynote Addresses by The Honorable Sandra Day O’Connor and Leading Game Scholars Dr. James Paul Gee and Henry Jenkins

New One-Day Workshop Funded by the MacArthur Foundation Teaches Non-Profit Professionals How to Make Social Issue Games, With a Major New Announcement From the AMD Foundation

Expo Night To Feature Microsoft Environmental Games Contest Finalists From Around the World

NEW YORK, May 20, 2008 ­ The nonprofit organization Games for Change presents its fifth annual festival in New York City, June 2-4, 2008 hosted by Parsons The New School for Design. The festival brings together leading non-profit organizations, game scholars, and industry experts to explore and expand the role of digital games as agents of social change and showcases some of the hottest new games in development during a special game expo. Highlights of the festival include a closing keynote by the Honorable Justice Sandra Day O¹Connor, and a one-day workshop funded by the MacArthur Foundation designed to teach non-profit professionals how to use games to fulfill their social issue missions. The AMD Foundation will also be making a major announcement on this day about a new education initiative involving social issue games.

³Now in our fifth year, the Games for Change festival is proud to have brought attention to games as a means to promote social impact initiatives,² said Suzanne Seggerman, President and Co-founder of Games for Change. ³This year¹s festival continues to showcase the best practices of social issue game design while increasing the accessibility of games among educators, non-profit leaders, philanthropic entities and others through new programs like the one-day workshop.²

This year¹s festival will feature two keynote addresses focusing on the vision and future of the public interest game community, beginning with a joint address by Dr. James Paul Gee of Arizona State University and Henry Jenkins of MIT on June 3. Both Gee and Jenkins are the leading scholars on learning and interactive media and joint advisors to MIT¹s Education Arcade, a consortium of educators and business leaders working to promote the educational use of computer and video games. On June 4, the Honorable Justice Sandra Day O’Connor will speak about a new interactive civics education project she is developing in partnership with Dr. Gee.

Now in its third year hosting the Games for Change Festival, The New School recently deepened its relationship with the organization through the launch of PETLab, the first public interest game design and research laboratory for interactive media. Supported by a grant from the MacArthur Foundation, the lab connects the work of the public and private sector with educators and designers to build an overall framework for design as a learning activity. MORE ³Through the development of PETLab, Parsons and Games for Change are supporting the next generation of social impact game designers while encouraging the real-world application of these games,² said New School President Bob Kerrey, who will deliver opening remarks at the keynote speech by Justice Sandra Day O¹Connor. ³This incubator fulfills the university¹s mission to strengthen the connections between design and the social sciences.²

The June 3 Expo Night, hosted by Microsoft, will showcase the latest social issues games in development. Microsoft will present games designed by finalists in the ³Xbox 360 Games for Change Challenge². The designers, flown in from around the world, will present their games. As part of Microsoft¹s Imagine Cup Competition, this nationwide, socially responsible game initiative was launched at last year¹s Expo to challenge game designers to use technology to support a sustainable environment. There will also be a showcase of games created by the United Nations, including games about malaria prevention, water conservation, and global poverty. Other non-profits will display games on immigration, Hurricane Katrina and ³playing the news.² PETLab will also participate in the Expo.

This year¹s festival features the addition of a full day of programming on June 2nd dedicated to helping non-profits utilize gaming technology to fulfill their mission of social service. Titled ŒLet the Games Begin: A 101 Workshop on Making Social Issue Games,¹ the workshop is one of 17 winners out of more than 1000 applicants of the MacArthur Foundation¹s DML (Digital Media and Learning) Competition. This workshop provides hands-on sessions by notable figures in the field on the fundamentals of social issue games featuring leading experts on topics including game design, fundraising, evaluation, youth participation, distribution, and press strategies. 101 Workshop is sponsored by the AMD Foundation, a leading technology corporation which is announcing a major new philanthropic initiative on this day.

Throughout the festival, panels will address hot-button topics as such as impact assessment, games and journalism, funding challenges and public media initiatives. Featured panelists including: game designers Jim Gasperini (Hidden Agenda), Chris Crawford (Balance of Power and Balance of the Planet), and Ken Eklund (creator of World Without Oil); Dr. Michael Levine, director of the Joan Ganz Cooney Center; Shelley Pasnick, director of the Center for Children and Technology; Mary Flanagan, director of the Tiltfactor Lab; Tracy Fullerton, director of the USC Electronic Arts Game Innovation Lab; and representatives from Participant Productions, the MacArthur and Knight Foundations, PBS, and Electronic Arts, among many others. The full festival agenda is available at http://www.gamesforchange.org/conference/2008/program.php.

Games for Change (http://www.gamesforchange.org) provides support, visibility and shared resources to individuals and organizations using digital games for social change, with special assistance to non-profits and foundations entering the field. Called ³the Sundance of Videogames² for ³socially-responsible game-makers², G4C acts as the international nexus and primary community of practice for public interest games, and includes hundreds of organizations and individuals in the nonprofit sector, industry, academia, government, and the arts.

PETLab (Protyping, Evaluating, Teaching and Learning Laboratory) a joint project of Games for Change and Parsons The New School for Design, was launched in December 2007 through a grant from the MacArthur Foundation’s digital media and learning initiative. PETLab develops new games, simulations, and play experiences which encourage experimental learning and investigation into social and global issues. It is a place for testing prototyping methods and the process of collaborative design with organizations interested in using games as a form of public interest engagement.

The New School (www.newschool.edu ) is a leading progressive university comprising eight schools all poised to prepare undergraduate and graduate students to effect lasting change in the world. Part of the university, Parsons The New School for Design is one of the premier degree-granting colleges of art and design in the nation. Its graduates and faculty appear on the shortlist of outstanding practitioners in every realm of art and design.

The 2008 Fifth Annual Games for Change Festival is sponsored by the AMD Foundation, Games for Windows, Microsoft, Parsons the New School for Design, and Xbox 360.


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Researchers create supercomputer with four GeForce 9800 GX2 cards

Friday, May 30th, 2008

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It’s far from the first supercomputer created with the help of some gaming hardware, but this rig built by a group of researchers from the University of Antwerp is certainly impressive enough in its own right, with it employing four of NVIDIA’s high-end GeForce 9800 GX2 graphics cards (which combined pack eight GPUs) to help develop new computational methods for tomography. Dubbed the FASTRA, the system also packs an AMD Phenom 9850 processor, 8GB of RAM, and 750GB hard drive, all of which is powered by a 1,500W power supply (and tastefully lit up with some blue LEDs). That apparently lets ‘em do calculations that previously took an hour in just a few seconds, not to mention finally get a decent frame rate in Crysis. Be sure to check out the video after the break for a thorough (and more entertaining than it should be) overview of the system.

Continue reading Researchers create supercomputer with four GeForce 9800 GX2 cards

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Sony: PS3 was on “life support” (PlayStation 3)

Friday, May 30th, 2008

“Two years ago PlayStation was on life support,” Stringer said during The Wall Street Journal’s D: All Things Digital Conference on Wednesday.

Lofty development costs for the console were nearly “catastrophic” for his company, he said.

But he says everything is fine and dandy now with PS3, following improved sales and a win in the HD-DVD vs. Blu-ray format war.

He said he’s “very pleased” with the console’s performance, and …

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Ubisoft attacks your summer with EndWar beta, register today!

Friday, May 30th, 2008

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Tipsters are going mad! Mad we tell ya! Today Ubisoft has been shooting off emails to registered users inviting them to register for a chance to beta test Tom Clancy’s EndWar. The Xbox 360 exclusive open beta is scheduled to run for three weeks between June and July and allow users to the real-time strategy game online in 1v1 or 2v2 matches across three multiplayer maps.

Registration is now open for the open beta and Ubisoft reminds registrants that this is an actual beta and bugs are probably going to occur. Oh and remember kids, you need an Xbox Live Gold account, at least 3GB of free hard drive space (a bag full-o-memory cards won’t do!) and a pocket full of hopes and dreams to get into the beta that’s sure to fill up fast. If you are lucky enough to be selected for the beta you will be notified by Ubisoft at a later time.

[Thanks to everyone who sent this in]

 

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Saints Row 2 delayed (Saints Row 2)

Friday, May 30th, 2008

THQ has delayed the release of Saints Row 2 by two months due to product quality and marketing considerations.

The game will now be released on October 14 instead of August 26, meaning it will miss the publisher’s fiscal second quarter.

THQ is counting on Saints Row 2 and Red Faction Guerilla to be sales drivers during the current fiscal year after failing to meet its revenue and profit targets during the financial year ended …

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First SimCity Wii details, screens (SimCity Creator)

Friday, May 30th, 2008

EA has lifted the lid on the latest game in the long-running SimCity franchise: SimCity Creator for Wii and DS, out here on September 22 (and Sept 19 in UK).

“SimCity Creator is an open-ended, highly creative game with a sense of humour that allows players to utilize the distinctive gameplay aspects of the Wii and Nintendo DS to create, enjoy and destroy epic cities,” describes EA.

So, pretty much like previous SimCity games …

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Harman Kardon intros The Bridge II iPod / iPhone docking station

Friday, May 30th, 2008

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Almost three years after The Bridge was unveiled, the unit’s successor has finally emerged. Harman Kardon chose today to announce the simplistically named The Bridge II, which effectively connects compatible iPods and the iPhone to any H/K The Bridge-ready component. Once connected, you’ll find obligatory audio / video playback through your home entertainment system as well as on-screen iPod menus, remote control operation and charging. Folks looking for the standalone unit can acquire one this summer for $129, though it will be bundled right in with the AVR 354 receiver.

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