Archive for February, 2008

REZ HD review - XBOX

Monday, February 11th, 2008

The gameplay of Rez has always been on par with other classic lead-you-by-the-hand romps. You lock on to geometric enemies and destroy them in groups of between one and eight, depending on how many you selected. The gameplay is simple yet elegant in both presentation and flexibility. The twist comes in the music. Each level begins with a single audio track. Every time you unlock a scanning orb, a new track is layered over the previous one while the graphical flair simultaneously ratchets up. 

By the time you face off against the area’s boss, the music is 10 layers deep and the fun is in full swing. Your progress and completion are marked by three metrics tallied at the end of each area: analysis of nodes, total enemy kills, and how many support items you acquire. The more support items you collect, the more you’re able to level up your avatar. The higher your level, the more damage you can take. Like most shooters, if you take too much damage, it’s game over. The game is rarely frustrating to the point of being unfair, but the offerings range from a good challenge to a chill experience.

REZ HD review - XBOX

Monday, February 11th, 2008

The gameplay of Rez has always been on par with other classic lead-you-by-the-hand romps. You lock on to geometric enemies and destroy them in groups of between one and eight, depending on how many you selected. The gameplay is simple yet elegant in both presentation and flexibility. The twist comes in the music. Each level begins with a single audio track. Every time you unlock a scanning orb, a new track is layered over the previous one while the graphical flair simultaneously ratchets up. 

By the time you face off against the area’s boss, the music is 10 layers deep and the fun is in full swing. Your progress and completion are marked by three metrics tallied at the end of each area: analysis of nodes, total enemy kills, and how many support items you acquire. The more support items you collect, the more you’re able to level up your avatar. The higher your level, the more damage you can take. Like most shooters, if you take too much damage, it’s game over. The game is rarely frustrating to the point of being unfair, but the offerings range from a good challenge to a chill experience.

Spielberg moves from movies to VG

Thursday, February 7th, 2008

With Wii-mote interactivity and numerous cutesy characters it?s clear that Boom Blox is aimed toward a family audience and indeed they?ll be the likes of Blox-laying chickens and baseball throwing monkeys adding their personality to the Tiki, Medieval, Frontier, and Haunted themed environments

They?ll also be co-op modes and editing modes allowing users to create their own levels and share them with friends via WiiConnect 24.
Steven Spielberg's Boom-Box :P

If his games turn out to be anything as riveting as his movies the world will have millions more pasty white kids that never see the light of day!

Spielberg moves from movies to VG

Thursday, February 7th, 2008

With Wii-mote interactivity and numerous cutesy characters it’s clear that Boom Blox is aimed toward a family audience and indeed they’ll be the likes of Blox-laying chickens and baseball throwing monkeys adding their personality to the Tiki, Medieval, Frontier, and Haunted themed environments

They’ll also be co-op modes and editing modes allowing users to create their own levels and share them with friends via WiiConnect 24.
Steven Spielberg's Boom-Box :P

If his games turn out to be anything as riveting as his movies the world will have millions more pasty white kids that never see the light of day!